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Originally Posted by DMGG
Seems like this is something that can be outlined at the beginning of a campaign. It's really up to the theme of the game being played whether or not characters should be becoming ever stronger or remaining fairly static as far as power levels go. The GM doesn't even have to give out points at the end of every session if there's no expectation for the PCs to grow in power and ability. Alternatively, they could give points much more slowly to represent natural skill growth over longer time periods.
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Quote:
Originally Posted by Refplace
I limit progression so not too much increase in most things at one time.
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Those are possible options. Years ago, we started a two-level campaign set in Tredroy on Yrth (now in
GURPS Banestorm). We shared GM duties, and each had one PC who was Status 0 or less, and one who was Status 1 or higher. But when my lower Status PC ended up getting a promotion, I stopped playing him regularly. That wasn't what I wanted for that character.
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Originally Posted by Donny Brook
Things that don't substantially alter characer concept:
Hobbies, some wealth, income, buy down disads, contacts, favors, narrow reputation, increase sideline skills, skills that reflect experience like teaching and leadership, advantages that reflect experience like indomitable and fearlessness,low levels of charisma, low levels of improved senses, impulse buys.
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Some of these may well work. It depends on the character/campaign concept. For example, I'm GMing/playing a campaign (we switch GMs) where the PCs have been students, new assistant teachers, a recently released prisoner, a junior level priestess, etc. But as an experiment, we let one player try a wealthy PC--it unfortunately didn't fit well in that campaign.
There's also the issue of a long-running campaign. For example, one of my PCs has spent over 60 points on many of the above. I don't want to get rid of any Disadvantages, because I like them for that PC--they're part of the fun.
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Originally Posted by WingedKagouti
I assume you're talking about having eliminated/reduced the Disadvantages and improved their Abilities, Stats and Skills as much as makes sense for the concept.
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That's correct.