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Old 10-08-2020, 03:31 PM   #50
sgtcallistan
 
Join Date: Sep 2006
Location: Chatham, Kent, England
Default Re: The Beauty of GURPS

Thanks for the advice and examples.

Beyond the statistical likelihood of success and failure on skills, I find the 14 to be a way to persuade noobs er, prospective players, such as in the thread 'how to sell GURPS...' etc.

It's easily understood, they can prove it to themselves rolling dice a few times, and they see how bonuses and modifiers work.

The game where the character can and does fail, and the GM has planned for either way forward, plus the players know this, yes a skill can be 14, they've mentioned it as '90 per cent is good enough.'

Last edited by sgtcallistan; 10-08-2020 at 03:37 PM. Reason: FeiLin made a good right point just above
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