Quote:
Originally Posted by Gnomasz
Why did you consider uniting the templates?
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Eh, honestly, I just hate D&D's arbitrary "Wizards can't learn Healing spells, that's what Clerics are for" restriction. One of the reasons I like GURPS is that it's spell-based magic system allows for a Spellcaster to have the freedom to learn whatever spells they want. So one thing I don't like in Dungeon Fantasy is shoe-horning in the arbitrary restriction, even if it's "In Genre."
Especially if I want to use Dungeon Fantasy with Banestorm and don't want to deal with adding Clerics and Druids to a setting that
I suppose the easiest approach would be tinkering the Cleric and Druid so they come off more as "White Mage" and "Nature Mage", though.