Quote:
Originally Posted by malloyd
and bump the Talent to the next category if you are going with pentaphilic granularity on Talents, combat skills feel a little too useful for pushing right up to the edge of the jump with 6.
|
The agony of not wanting to go over the threshold of 6 skills in the Talent, is exactly why my proposed "least bad" solution does not have the next-higher breadth of Talent cost 100% more than the lowest one, but only 50% more.