Quote:
Originally Posted by hal
One more thing - sort of a warning about Harn Manor. Although it is pretty detailed and has much in it that I admire as being reasonably accurate, it has some "non-historical" inaccuracies involved. If anything, it shortchanges the Manor holder some income.
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It doesn't handle special resources well like say a copper mine, or a mill. It also doesn't handle the economics of towns and cities very well. But for the village manor it is superb.
Quote:
Originally Posted by hal
On the flip side, it also understates it outlay a little to the extent that shortfalls in income are somewhat balanced by shortfalls in outlay ;) All in all though, I would recommend Harn Manor to ANY serious GM looking to expand on a campaign tool for use with GURPS.
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It also standalone, and comes with four worked examples of different Manor. You can also use it to generate Manors of standard sizes for world building. I did this for my Majestic Wilderlands Campaign. I started at 1,000 acres and make a worksheet for each manor size up to 5,000 acres. So I know how much money they made for their lords, how much scutage they gave. And various other economic information. Then when I generated the regional data I calculated based on how many of each size of manor was present.