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Old 07-19-2008, 01:26 PM   #15
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Horses, encumbrance and travelling speed

Quote:
Originally Posted by sir_pudding
Doesn't this create a problem for knight characters built on a budget? Also should the value of the mount really be that much more than the riders arms and armor, or the ransom value of the knight himself?
Knight character built with wealth below Filthy Rich should be having problems.

An ahistorical fantasy knight with a warhorse and harness but no land to support him should be looking at Ally and/or Signature Gear for his horse and equipment.

As for arms and armour, I allow Fine and Very Fine armour, so the finest plate harness can reach $100,000 easily. Fine Plate harness would be more typical, but that's still going to cost $10,000+.

Ransom values don't figure large in my usual gaming, but I note that ancient Romans were ransomed for sums that reach millions of GURPS $ if we use the values for the sestertius given in GURPS Rome. If I remember correctly, a possibly apocryphal legend about Caesar indicates that some pirates charged a standard price for non-senatorial members of noble families that was about $60,000.
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