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Old 07-04-2006, 11:19 PM   #4
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Sample prospectus

Quote:
Originally Posted by cadia134
wow, thanks guys. Lots of good ideas there. I really like the idea of a prospectus. Seems like one of the better ways to get player input before starting a new game. Also some pretty cool games in there.
How well developed are the games listed in the prospectus?
How far in advace do you put the list out to the players? Does anybody do it a different way?
I give the prospectus out maybe half a year ahead of time. That gives me a month or so to nag the players to get them back to me, a month to analyze them, and then a couple of months to figure out further details and set up a time for a pre-session, which I hand out campaign protocols and do character building.

Because I'm working that far in advance, I don't know much more than what I've written down. When I start seeing that games are favorites, I start doing developmental work.

Oh, and I always fill out my own prospectus (though I never put a 0 on anything, obviously). How much I would enjoy a campaign is part of the proper scoring too.
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