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Old 07-04-2006, 10:58 PM   #2
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Sample prospectus

So long as we're sharing, here is my most recent prospectus:


The follow campaign choices will all be in GURPS 4th edition. Please rate these from 0 to 5. A rating of 0 means that you would rather sit a campaign out than play a certain game. A rating of 1 means you think the campaign is a marginal choice, a bit better than not playing at all. A rating of 2 indicates an acceptable choice. Ratings of 3-5 indicate superior choices.



Title: Templa Mentis

Genre: Low Fantasy, Conspiracy

Setting: Yrth[1] (GURPS Banestorm)

Description: At the Templar College in Azer, magic, intrigue and mystery await students training to be the best battle mages in Ytarria. As a Templar squire or legionary recruit player characters learn the secrets of Templar magic, duel with rival students, and uncover conspiracies.

Rating: __



Title: Vintage Spirits

Genre: Light Fantasy

Setting: Modern day California

Description: The spirits vinted in the quaint California town of San Armando are world famous, thanks in part to the town's Spirits and the mortals who interact with them. The player characters will be spirits such as genius loci, ghosts, native Indian spirits, faeries, nature and elemental spirits. In the course of this low combat campaign they will deal with an external force that invades and disrupts the town’s mojo.

Rating: __



Title: Xieh of the Empire of Heaven
Genre: Wuxia Space Opera
Setting: The Celestial Kingdom; a far-future Confucist interstellar state.
Description:For a thousand years the Chan Dynasty has ruled the Celestial Kingdom with the divine aid of the AI Dragons. Now the last Chan Emperor has died without heirs. The Dragons war among themselves and refuse to return the Emperor's ghost to life. Worlds have risen in rebellion led by ambitious warlords and strange inhuman barbarians have returned from beyond known space. No one helps the common people or fights for justice, save a few wandering Xieh (the PCs) armed with chi amplifying QG implants, nanotech assembler wizardry, ancient kung-fu and the Tao. Combat will match the crazy cinematic action of wuxia films.

Rating: __



Title: The New World

Genre: Low Fantasy

Setting: Thallassia[2] or Yrth (GURPS Banestorm)

Description: A new land is open for colonization and ambitious free booting adventurers (the PCs) have an official charter. This will be a resource management game, with some exploration, politics, and swashbuckling adventure.

Thallassia Version:

Rating: __

Yrth Version:

Rating: __



Title: Stone, Sword and Chivalry

Genre: Low Fantasy with High Fantasy Elements

Setting: Yrth (GURPS Banestorm)

Description: The backbone of Caithnesser chivalry are it's landless knights. Despite the romantic image, the day to day life of a knight errant and his followers is hard. A single lost tournament can mean the end of your career and a life of poverty but a brave and lucky knight can win glory, honor, wealth and even land. Now that the realm is split by Civil war, and Caithness is surrounded by enemies, it is duty of her knights to defend her, and her people. The PCs will be the landless knights or their entourage, combat will be deadly and this campaign will emphasize the knife’s edge lifestyle of a knight errant.

Source Material: The Hedge Knight by George R. R. Martin

Rating: __



Title: Blood and Fire

Genre: High Fantasy

Setting: Thallassia

Description: At the dawn of history the great draconic patriarchs of Trell mingled their blood with that of humans, and formed the clans. Every few thousand years the dragon demigod Krossos sends a dream to each of the great clan wyrms, who must then send one of their human descendants on a quest to determine the fate of the world. This campaign will be troupe style. Each player will play one of the great clan wyrms of Trell, first as hatchlings, and then aging through each subsequent era. They will also play the human heroes that are called on in each epoch to undertake the Dream of Krossos. This campaign will combine a mythic quest story arc with a resource management game as the players will make the decisions that shape clan history. Combat will be cinematic.

Rating: __



[1] http://www.sjgames.com/gurps/books/banestorm/



[2] Thallassia is a high magic fantasy setting, where an ancient cataclysm left no land masses larger than large (Great Britain sized) islands. There are active gods who empower their followers, no nonhuman PC races (except maybe dragons), and renaissance technology (GURPS TL4) with some clockpunk elements.
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