Quote:
Originally Posted by Kromm
In game terms, it isn't "I don't have to train at all . . . I was born this way!", but something closer to, "Each hour for you is like 20 hours for me," meaning the talented youth appears to need little or no training.
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Combine a bit of training with Talent and/or outstanding IQ or DX score and you get an instant prodigy. The prodigy might need the same number of hours to improve to their maximum skill level as a normal person, but they start from a much higher baseline.
For example, Picasso & Mozart started off a brilliant child prodigies and got better as they matured.
Quote:
Originally Posted by Kromm
This is why I'm not a huge fan of X hours = 1 point: The flat rates in the rules aren't just averages, but averages with error bars so huge that they don't really have much value. The learning-time reductions for Talents are probably adequate for groups of skills, but for individual interests, they're still not large enough.
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It would be easy to have an enhancement for Talent which boosts learning speed for a specific skill or technique within its scope. Treat faster learning for all the skills in a Talent as a +50% leveled Cosmic enhancement, then pro-rate from there.