Quote:
Originally Posted by scc
Given that my PC's will teenagers playing a video game, they'll be using game versions of skills like Piloting and Gunner. Now in general I'm thinking that skills should be limited a one or two point spend and that many skills groups, like combat, will be off limits, because these are supposed school children.
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You might want to create variants of Gunner, Piloting, etc. based on Combat Sport, unless players are using the exact same interfaces that real mecha would use and face real risk of death or some other serious problem (extreme pain, major financial loss, crippling, etc.) every time they go into battle.
For the types of kids who are in a position to play video games, combat skills aren't a serious option. The closest you're likely to get is Combat Sport (Boxing, Guns, Judo, Karate, or Wrestling). Not to dis sport hunting, but most versions should also count as Combat Sport unless the animal has a serious chance of fighting back.
Taking a quick look at GURPS Spaceships, it doesn't seem like too much of a hassle to either figure out 10-second turns from the listed 20-second turns, or just use the rules for 20-second turns and call them 10-second turns.