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Old 09-29-2019, 09:51 PM   #10
scc
 
Join Date: Mar 2013
Default Re: [DF] How Many Abilities Should A Race Get?

Quote:
Originally Posted by Mailanka View Post
You can add as many abilities as you want; they tend to be self-limiting because GURPS has limited point budgets (ie, if you make your succubus worth 500 points, most DF player characters won't be able to afford to be a member of the race).
DF has racial based Power-Ups that allow you to buy extra stuff after creation.

Quote:
Originally Posted by Varyon View Post
Thanks largely to Morrigan Aensland, wings have become pretty much a defining characteristic of succubi (generally batlike, but feathered or dragon-like aren’t uncommon). A second smaller set of wings on the head, shapeshifting, and energy draining via kissing or other intimate contact are also common, but not nearly as universal as the main wings. A succubus without wings generally doesn’t seem like a succubus (and is not uncommonly gets called something else, like a lilim). I’d assume the claws could be gotten rid of, however.
Succubi having wings pre-dates that by a lot, like dating back to at least the Bible. And bat wings didn't start there either, and Morrigan is one of the ones that has the weird bit where the wings are attached to the hips, not the back, which creates more problems.

Quote:
Originally Posted by Sorenant View Post
I'd start with something like Nymph from DF3 (high universal appearance, voice, charisma, perfume perk, allure talent, sex dependency or lecherousness) and give power-ups that can be later bought granting draining through sex, winged flight, outright mesmerism/fascination, and so on.
Universal Appearance doesn't work for sexual attraction.

Quote:
Originally Posted by Gold & Appel Inc View Post
Why no Incubi?
Those are a LOT rarer, and they don't always exist even when Succubi do.
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