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Old 10-04-2017, 05:57 PM   #42
SteamBub
 
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Join Date: Oct 2016
Location: Mojave
Default Re: Options for GURPS Banestorm - 11 years later

I have some thoughts on how clerical magic may work in a DF game. In the video game Darklands, a historical fantasy set in the 15th century, clerics would pray for the intervention of a saint. So in that sense, the gods in DF7 would just be replaced with a saint. The cleric is just a disciple of the saint they follow and embody of the saint's ideals.
Quote:
Originally Posted by Michael Cule View Post
A system book I'd like would be something to clarify the 'spirit' based magic of Sahud.
Maybe Assisting Spirits from Thaumatology is how Sahud spirit magic works?
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