I have some thoughts on how clerical magic may work in a DF game. In the video game Darklands, a historical fantasy set in the 15th century, clerics would pray for the intervention of a saint. So in that sense, the gods in DF7 would just be replaced with a saint. The cleric is just a disciple of the saint they follow and embody of the saint's ideals.
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Originally Posted by Michael Cule
A system book I'd like would be something to clarify the 'spirit' based magic of Sahud.
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Maybe Assisting Spirits from Thaumatology is how Sahud spirit magic works?