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Old 01-01-2013, 11:12 AM   #9
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Rescaling Melee Weapons (notes)

Quote:
Originally Posted by gilbertocarlos View Post
Douglas, what do you think about melee weapons giving a multiplier?

Example:
The formula for damage is (ST*weapon multiplier)/10.
That's more or less what I suggest in the original article, reading each "+1" as in sw+3, thr+1 equal to an additional 1/3 multiplier. So sw+1 is recast as a x1.33 multiplier. thr+3 would be a x2 multiplier: 1+1x0.33 in the first case, 1+3*0.33 in the second.

But yeah, I agree that the weapon's lever arm and balance should act as a multiplier for ST. it scales beautifully, is both generic and universal. I'd need to check my math, but you might also be able to resolve things like an AoA(Strong) still as +2 PER DIE, but I'd need to see if that works, or not.
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