Re: Discworld short game
I used to run "A Little Job" in 4-hour con slots. You might be able to squeeze it into 2.5 hours if you start on the ship with an explanation ("the Patrician has persuaded you to take this job..."), skip the local-colour pirate encounter, and let PC ideas work fairly well in the final showdown.
I'll try to see if I've got any short scenarios in my files. I think I had one for the 3rd edition version...
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