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Old 07-20-2020, 09:19 AM   #5
tbone
 
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Default Re: Cost of Animal Companion (Companion 2)

Quote:
Originally Posted by Kromm View Post
Just remember that these are not meant to be the druid or scout's faithful warrior beast, spellcasters' familiars, or anything similar. Maybe we'll also add those someday. These are supposed to be essentially ordinary members of mundane animal species, with enough IQ and training not to get lost or get themselves killed – i.e., smart, 100% mundane pets.
Yep, and I like them for that. (In poking around at those point costs, I was comparing them to write-ups in Basic Set, DF: Allies, etc., and the Animal Companions' different status as "normal critters, if a bit clever" comes through clearly.)

So if a player did want to properly munchkin the full 62 pts, GM willing . . . I think there's not much choice in plausible physical and mental additions to a "real" animal, but that's why Luck and Extra Life came to mind: things like that could be viewed not as some superhuman (er, superanimal) abilities, but as "plot stuff". As in, a bit of "these are PCs, therefore plot protection" rubbing off on favored pets.

Idle musing. First things first: Gotta get some players to add these lovely pets to their PCs!
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