Quote:
Originally Posted by Jim Kane
Well, it is not my game I am concerned about Chris; it is the game run by future neophyte GMs and Players, who, if they all end up taking this talent - and at IQ8 and 1 point, what newbie could resist - will miss out on so much added drama, tension, and fun.
It is those people I am concerned about with the inclusion of such a talent at such low IQ and cost.
If I was forced to include it in the rules-set, I would make the talent reflect *years* of specialized training, and seriously raise the IQ requirement *and* the cost - so it would be very rare among members of an adventure party.
JK
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Well, I'd say the prerequisite should be that you have the Talent for both weapons, the Thrown weapons Talent and perhaps a min adjDX to use it. And perhaps 2 points is a fairer cost. I wouldn't allow it in conjunction with a missile weapon. In my games it was intended for the skilled javelin/axe thrower, who could throw and then rush into combat.