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Old 11-16-2020, 08:58 PM   #25
Kalzazz
 
Join Date: Feb 2009
Default Re: Which optional rules do you use for muscle-powered weapons and armors?

1. Two handed melee weapons wielded two handed enjoy +1/die damage - gives extra kick for strong guys wielding two handers

2. Damage bonus for Karate, Weapon Master etc is players choice 3e Skill/5 or 4e +X / die. - means high skill, weak arms is a more legit choice, and you get a damage bonus starting at putting 1pt in a skill using 3e approach, but also burly storm giant weapon masters with ST 130 don't find the weapon master bonuses lost in the cloud using 4e method.

3. Trained ST applies to melee to, for both damage and parry bonuses
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