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Old 11-16-2020, 03:24 PM   #24
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Which optional rules do you use for muscle-powered weapons and armors?

I like tweaks where swung damage is about 1.5 x thrust damage and ST 2x does twice the thrust damage of ST x, but in my last game I never bothered, it was a 'nerd tweak' to keep my autistic brain happy not something which made the game better for the players. This can work well if you re-scale what 1 HP of damage means.

I think there is a David Pulver article in Pyramid called "Survivable Guns" which gives full-power rifles and up about half damage and double Armour Divisor.

Quote:
Originally Posted by DanHoward View Post
The main problem is that muscle-powered weapons deliver way too much damage compared to firearms.
They have too good armour penetration. I would not say they do an unreasonable amount of damage.
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Last edited by Polydamas; 11-16-2020 at 03:28 PM.
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