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Old 11-16-2020, 03:05 PM   #23
zoncxs
 
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Join Date: Oct 2010
Location: earth....I think.
Default Re: Which optional rules do you use for muscle-powered weapons and armors?

Quote:
Originally Posted by Edges View Post
Falls, poison, vehicle mishap, spells, innate attacks, negative FP (from dozens of sources), fire, frostbite, etc. I'm sure we could generate a long list.

If you remember to multiply all that by 2.5, it should be fine. Especially if you like granularity and multiplication.

We went with a higher ST divisor instead. Tomato, tomato.
Yup, everything gets the 2.5 treatment for the most part. It is so much simpler than it appears to be. Like I mentioned, there is a lot that comes from this one rule, and if you search you can find a thread or two that I made years ago talking about it, but you won't find everything because I keep most of my house rules to myself. I have pages with details on this.
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