Quote:
Originally Posted by ericthered
Realistically, fights result in injuries and injuries result in lots of down time. I don't think the problem is actually about single-player games, its about play style and genre.
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It occurs to me that the "genre" of Conan involves lots of downtime between individual short stories. All Ezra has to do is calculate how much time it will take to heal after an adventure and start the next adventure some time after that. The next Conan story begins...