Quote:
Originally Posted by Shostak
Quote:
Originally Posted by JLV
Perhaps it's a new kind of mechanism -- creatures have a "frightfulness" factor assigned to them, and the Players have to roll against that number instead of one of their own characteristics; though that idea assumes that everyone always reacts to the creature in the same way, which presumably wouldn't be true either.
|
That's pretty much what I'm suggesting. I don't think that this approach necessarily means everyone reacts in the same way--just that all characters have an equal chance making their unmodified roll. If the character is a seasoned, brave adventurer, give them a bonus, or, if they fail their roll, just minimize the effect instead of having them flee in terror. Even the bravest of the brave can be momentarily stunned when encountering the horrifying.
|
Last year I proposed using the low, middle, or high attribute (abbreviated 3/L, 3/M, and 3/H for the three dice versions) for rolls that don't depend on a particular attribute but still get better with experience. If I recall correctly, I think M doesn't provide much variance -- I had the ranges in my post about this and the main issues I was trying to address were fear and social interaction, since IQ shouldn't provide an advantage in either situation.