Quote:
Originally Posted by warhorse11h
A thought, based on other posts on this forum, you could even allow the expenditure of experience points to increase these abilities just as for attributes.
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It used to say that you couldn't use EX to change Personality thingies, but it's not in the new rules. Personally, I allowed a character to increase his Bravery from 3 to 5 through game play.
If you could change a personality trait using XP, what could the cost be? 250xp for the 1st pount, 500xp for the second, 750 for the 3rd and so on, or doubling each additional point as in 250xo, 500xp, 1000xp, 2000xp, etc.