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Old 09-15-2019, 12:59 AM   #43
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Maximum Attributes for Real World People

Quote:
Originally Posted by Andreas View Post
That does however bring up the problem of superhuman IQ or DX having no better defaults than what you get from 16. There is no good reason why further improved intellect wouldn't help for something like chess.

As a generic system, the rules should preferably produce good results even outside the human range of ability.
GURPS already cuts off default increase at IQ or DX 20, which is just as arbitrary. Of course the rationale is that 20 is the upper limit of realistic human ability. But if you allow defaults from 20, you have an IQ 20 character with Games (Chess)-16 and Mathematics (Pure)-14, for example, without needing more than casual exposure to them through general education. It's hard to justify that as "realistic."

The alternate rule I propose is designed to be used in campaigns about realistic human characters who really ARE realistic.
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