Quote:
Originally Posted by roguebfl
Modhcloch's primary weapons a the the Pick, and the Maul, that evolved from Mining weapons (it also teaches other various hammers and ad pick like weapons). Modhcloch's philosophies are very much based on Racdeartháir's mind set of order, so Grip Master's to switch between a defensive grip for their U weapons and between more tradition grips to hook out larger foes legs an delivered powerful kill shots when the opening presents itself
Teamwork represents the fact the dwarves don't just wildly swing their weapons, but time their swings with the blowers of the fellows, much like they do in the mines to work closely with each other.
Feint is meant to be representative this discipline and patience to work on their foe and create openings where it's best to take advatages of the Power of their weapons.
Savoir-Faire (Dojo) is also an extension other their culture of order hence why is a required skill not an optional skill.
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Excellent. Flavor text really matters, and in this case it helps turn the style from a collection of traits into a cohesive and sensible facet of their culture.
Really nice work overall.