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Old 08-21-2019, 08:54 PM   #47
maximara
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Join Date: Aug 2004
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Default Re: Translating the concept of HP from D&D (and the like) to GURPS

Quote:
Originally Posted by Anaraxes View Post
That problem isn't exclusive to systems with levels. Consider if it were worded as "the major downside of point-buy -- stuff that gave you problems at 50 points can be one-shotted with ease at 1000".
Actually that is not true in the same way as it is for level based systems. Levels based systems simply don't have the variation point based ones do.

More over 1000 points in GURPS, by definition, is in the True demigod and higher range. (Basic Set pg 487)

Furthermore access to cinematic advantages and skills changes the whole point comparison dynamic. A 200 point character with access to the cinematic abilities could totally curb stomp a 1000 point character built along totally "realistic" lines.

Heck, the setting itself can change the whole picture. Lina Inverse for example sits around 500 points but thanks to the way magic works in her world (Spirit Assisted Magic with the Completely Free Spells option) would totally toast a 1000 point mage using the standard GURPS Magic system. Lina is even more powerful then Filia Ul Copt a gold dragon who clocks in around 700 points.
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