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Old 09-25-2018, 11:27 AM   #3
FeiLin
 
Join Date: Aug 2018
Default Re: Villain design material?

Great, thanks a lot! I guess it also takes a bit to get used to assessing NPCs (especially villains) power, combat as not.

Also, I saw Allies and couldn't help but seeing how expensive it would be to get an army of zombies, demons, or something.

If the villain is 500 points (it's a powerful sorcerer/necromancer that's threatening to take over at least parts of the world, after all), then 25% is 125 points for the allies and cost 1 point each. Frequency of appearance of 9 is most efficient for hordes (x1), and then adding Minion (+50%), Summonable (+100%), and even Special Abilities (+50%, although I'm unsure what exactly this last one actually implies), that's 1 x1 + 200% per minion. If I want to have 100, that's 12 points x1 + 200% = 36 points. If I want one million, that's 36 points x1 + 200% = 108, and that gives 1,000,000 * 37.5% per adventure, so roughly 375,000 zombies based on 125 points. Not bad, if I may say so...

Hmm, you know what, forget that NPC villain thing; I got some great plans for my next PC!
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