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Old 07-14-2018, 05:33 PM   #46
Skarg
 
Join Date: May 2015
Default Re: Should all spells be equally easy to learn?

I think that unless I wanted zany physics game, I would tend to rule:

* All gates can only cope with so much mass coming through them at once, Something more than about 150kg increases the chance of the gate starting to fail (either roll more times, or increase the chance of failure at some rate over 150kg). As mentioned, this could be useful for limiting their use for trade-disrupting bulk freight.

* All gates can only cope with so much passenger speed. It might be fun to allow arrows through, but anything above a speed limit both has an increased failure chance AND doesn't get passed. So no hyper-velocity boulder attacks or perpetual motion or unlimited energy generation from clever gate positions plus gravity.
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