Thread: Heretical RPM
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Old 09-20-2018, 11:26 AM   #1
A Ladder
 
Join Date: Dec 2012
Default Heretical RPM [RPM]

So I am considering running RPM for the magic in my next campaign instead of Sorcery or vanilla magic but I have some reservations about the system that I wanted to address before switching over.

I don’t like how RPM doesn’t really do “combat casting” (the -4 to gathering or taking reaaaallly long to cast spells) but instead relies on charms as a sort of “ammunition” for combat spells. It annoys me that a typical higher powered wizard can run around with 15 to 20 howitzers in their pockets but can’t light someone’s shirt on fire without taking 10 seconds to mumble some jumbo about it.

What breaks in RPM if I...
1. Remove the -4 penalty for one second gathering
2. Allow players to pay for energy with a 1:1 ration of FP
3. Tap from multiple energy sources at a time instead of just one
4. Make it so conditional rituals and charms do not exist?

Keep in mind I run DF and Action games. My players run high powered characters and expect to attack almost every turn and do enough damage to murder a healthy orc each sword swing or to use a machine gun to sweep a bunch of gangsters down. I have no problem with wizards burning hordes to death in a few seconds.
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Last edited by A Ladder; 09-20-2018 at 11:44 AM.
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