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Old 03-04-2012, 08:08 PM   #1
CcyRdz
 
Join Date: Mar 2012
Default Help creating a Familiar

I am playing a spell caster and am ready to spend points for my familiar.
One of the special abilities I want my familiar to have is that I am able to use it's fatigue points.

I've read about energy reserve with the limitation granted by a familiar, and stuff... But I still am not completely sure about how it works and what is its cost.

Is it an advantage, a skill? how does this work? please help me. ^.^

Oh, by the way, I am new to GURPS, so if you use FP for "Fatigue Points" and stuff like that, I would appreciate if you say what the letters stand for so I can understand better... I'd really appreciate it... thank you!!!

Last edited by CcyRdz; 03-04-2012 at 08:23 PM.
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