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Old 06-13-2019, 12:54 PM   #13
kdtipa
 
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Join Date: Jun 2007
Location: Southern New Hampshire
Default Re: Mixing Animation with Reality in GURPS

This seems like the kind of thing that works well in a story written like for a movie or novel, because the author has control over everything and the rules of the setting can adjust to what is needed at the moment. Pretty much just like sci fi or fantasy... the rules can be adjusted to the needs of the story at that moment. But the goal seems to be to make rules that work for a game that has to be fair. That sounds like a big task.

My first thought is to say: use the base rules as is, but make the toon stuff be special effects. So, the mallet in the pocket is just the appearance of an Innate Attack. Cartoons being hard to kill can be many things from lots of extra hit points, to regeneration, to DR, to unkillable. Heck... cheap extra lives might be workable.

Normal people don't have access to the cartoon traits, but they also don't have to spend so many points on the toon stuff, and can end up with other benefits like higher attributes and better skill levels.

Just an off-the-cuff response that basically boils down to: special effects on top of normal rules.
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