Quote:
Originally Posted by Icelander
I disagree that Disadvantages aren't worth points just because they fit the desired campaign or characters. Sense of Duty (Adventuring Group) may be an assumed norm in many campaigns, but it still limits the choices of players.
This Disadvantage provides a wealth of potential adventure hooks by defining motivation for a character. As such, it's easily worth -5 and I wouldn't balk at -10, if the character expected to interpret it strictly and frequently risk his life, reputation and everything else to keep it.
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Instead of making it worth -5 or -10 depending on the effect, I'd settle with -5 for this one and make a separate CoH named "Heroic" or something worth -10 that would be a genre agnostic version of CoH (Xia) from MA.