Quote:
Originally Posted by johndallman
Explosives is (mostly) a Use skill in the Design/Repair/Use triad scheme. Quite a few Engineer specialisations include designing applications of explosives, but there doesn't seem to be a Repair skill: fixing damaged explosive systems may well be considered too dangerous. Creating new kinds of explosive is Chemistry, and manufacturing them is chemical-plant operation.
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Explosives somewhat grabs the full trinity. It (specifically the Demolitions specialization) is the skill to use to design and assemble charges for a specific purpose, as well as to place them. It's as good as Chemistry and better than any other skill for most cases of cooking explosive compounds in the first place.
I'd say that repairing explosives as such is mostly impossible...you could attach a new detonator to a charge that no longer detonates normally, and you can certainly disassemble an unsatisfactory explosive (using EOD) and re-use the materials in a new charge, but what would it even mean to
repair one?
Repairing, designing, and building nuclear weapons is another, much more complex matter. High Tech pretty much dismisses the topic, outside a cinematic special case (which it allocates to Engineer (Nuclear)), and I don't know if any other sources really address that. It does seem that there should be a viable technician skill for maintaining nuclear warheads, which are rather sophisticated objects and
do have potentially user-serviceable parts inside.