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Old 03-22-2011, 05:08 PM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Spaceships] Technical solution for GMing mecha games based on SS4 rules

Quote:
Originally Posted by jacobmuller View Post
you're using maths:0 UT page 227, Tank 30 ton SM+5...
In which case that SM +5 includes the 'blocky' modifier already.
Quote:
Originally Posted by jacobmuller View Post
I like VMs ideas and didn't intend to sidestep them. I guess the SM difference is best assumed to balance out.
If you want to be mecha-friendly, most certainly; a humanoid shape has around 25% more area than a tank shape of comparable volume.

Last edited by Anthony; 03-22-2011 at 05:19 PM.
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