Quote:
Originally Posted by Pragmatic
If building as a character, there's a Dragon article (according to sarna.net, Dragon # 166) which took the advantages/disadvantages mentioned in the Tech Read-Outs, and gave them game effects (e.g., the Marauder having hip problems, IIRC).
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"Tricks of the Trade" by Mike Speca, pp. 16-18.
It converts the quirks into BattleTech game effects, all right, but for the GURPS player I suspect just using the original quirk descriptions would work better.