Quote:
Originally Posted by Rasputin
A couple of those would be in a DF treatment, namely criminal justice and military logistics. The Town Watch and the Militia are common tropes in fantasy gaming. They'd be abstracted, of course, but you'd want their basic stats for starting a fight with them, quick rules for how often they show up when called, and quick punishments for transgressing them.
|
Dungeon Fantasy doesn't care how juries are selected, or how many nails a militia needs and how they get them. These are boring details. That Nd guards respond to a disturbance and that your followers have mail armor automatically because you have the right blacksmith upgrades might be in the same sphere but arbitrary fiat-based solutions aren't appropriate for general GURPS books.