Re: tournament combat for PCs taking place sequentially or concurrently
Or you can split each combat into lulls and flurries (MA134) and let each player play certain number of flurries. Then "turn" passes to another player. 20 minutes can become 5 minutes or even less.
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When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
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