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Old 10-26-2016, 03:26 AM   #47
Andreas
 
Join Date: Mar 2014
Default Re: Giving mental disadvantages as results of behaviour?

Quote:
Originally Posted by David Johnston2 View Post
Not especially. And note that if you are, say, rescuing an abduction victim who is due to be eaten alive, the law recognizes that as justification, meaning no crime has been committed. It is NOT illegal to break into someone's house if you have a reasonable belief that by doing it you might be saving someone's life. That's ignoring the fact that few of the hostile demons had houses. They tended to have lairs or squats instead. Buffy didn't just normally bust into people's homes on the premise that they might be a monster. An honest monster hunter tends to operate on vampire rules. If a target actually has a legally owned home, the honest hunter gets them to invite the hunter in.
I recall her spending a significant amount of time investigating suspicious suspects supernatural activity. Not just dealing with imminent threats and sometimes that involved entering buildings which were closed to the public at the time. The targets having a lair or squatting does not necessarily remove the problem. You are not allowed to break into a building just because it is owned by some unknown third party.

Quote:
And activities like what?
The activities described in MH2. Having to avoid breaking laws (and doing your best to prevent others from doing so as well) not only greatly limit the party's options during the investigation part of the game. It has an even greater effect on the killing monsters part.

Only striking when the monsters pose an imminent threat to someone, so that what would otherwise be illegal behavior is justified, would be a huge burden for the PCs (though some sorts of MH games are exceptions, such as when the PCs are part of a legal government task force). Also depending on the specifics of the game, Honesty could be problematic for the keep the supernatural secret part of the game as well.

Last edited by Andreas; 10-26-2016 at 03:35 AM.
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