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Old 08-25-2016, 01:16 PM   #50
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Armor for points, not money

Quote:
Originally Posted by Andreas View Post
A god who "appears personally to intervene on your behalf". It does not say a god that sends you a universe's worth of equipment. It seems reasonable to not allow a god Patron to give you much more money than such mundane organisations. At least not without the Special Abilities enhancement.
Sure, but that's more than enough money for any gear that actually exists in the campaign setting.

Quote:
There are things with a market price that would be too expensive for even the largest actors to buy. For example in the real world, certain kinds of software would be too expensive for any actor to design. Another example would be an enough anti-matter to make an anti-matter bomb.
These things don't actually exist, and therefore can't really be purchased (and don't have empirical - rather than theoretical - market prices).
Quote:
Where is that typical case stated?
Inheritance is a common fictional trope for this kind of thing. What are we talking about here, otherwise?

If you have the gear and not the supporting Wealth or an active Patron with that wealth then you are in a situation that whatever assets you had access to when you got the gear are either no longer there or inaccessible to you, regardless of how you got it; effectively, therefore, you did use 100% of that resource.

Besides, like I said, if you want to change it to 50%, or 75% or some other fraction of these ranges you'll still have a point where getting a one-use Patron to give you the equipment is cheaper than Signature Gear, which suggests a hard cap.

Last edited by sir_pudding; 08-25-2016 at 01:35 PM.
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