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Old 01-02-2018, 05:29 AM   #5
Anaraxes
 
Join Date: Sep 2007
Default Re: Managing combat rounds...

We haven't had long actions often to be a problem. When it does come up, I've sometimes used a die as a countdown timer and mnemonic. (Three seconds of X, announce the action, set a die in front of the player on "2"; next turn, it reminds you that you've got two more seconds to do. Maybe you keep at it, and turn the die to "1". Maybe you do something else.) But usually the players just remember; the table can back you up if you lose count.
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