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Old 04-28-2018, 08:45 PM   #29
Sorenant
 
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Join Date: Jan 2015
Default Re: [Spaceships] Paying more for better system?

Quote:
Originally Posted by mlangsdorf View Post
I'm coming a little late to the discussion, but in addition to the suggestions already proposed, you could adapt I want to expand on weby's suggestion that you use the existing GURPS equipment quality rules to Spaceships and allow people to buy Fine, Very Fine, or Cheap Spaceship components.
<snip>
Quote:
Originally Posted by mlangsdorf View Post
Well, just making it a Genius computer puts you at C7. You could also make it a Compact SM+5 system for C8. That's enough for a IQ 10 volitional AI (Ultra-Tech p 25) or IQ 12 mind emulation (Ultra Tech p 27). With a Talent relating to EW and Intelligence Analysis, it could be effectively IQ 16 for those skills, plus having them at IQ+4 through training.

Alternately, it could just be a plot device that doesn't obey the standard rules.
Here's my attempt of recreating Yukikaze with your enhancements:

FFR-41 Mave "Yukikaze"
Code:
Front Hull
1-2		Advanced Metallic Laminate [400K]
3		Medium Battery† [600K]
4-5		Fuel Tank [60k]
6		Defensive ECM [1M]
core		Multipurpose Arrays (Sensitive) [10M]	comm/sensor 7

Central Hull
1-2		Advanced Metallic Laminate (200K)
3-5		Fuel Tank (90K)
6		Defensive ECM (1M)
core		Control Room (Genius;High Capacity) (25.02M) 	C7; comm/sensor 4; two stations

Rear Hull
1-2		Advanced Metallic Laminate (400K)
3		Fuel Tank (60K)
4		Defensive ECM (1M)
5-6		Jet Engine (2M)

+Winged (500K)
+Stealth Hull (500K)

† 1x Fixed Conventional Gun; 2x Turret Missile Launcher
Quote:
TL 9; SM+6; Streamlined
dST/HP: 30
HT: 12
Hnd/SR: 4/5
Move 20/1750 (7 hours)
LWt.: 100
Load: 0.2
Occ: 2SV
dDR: 10
Cost: $42.83M
I didn't knew exactly how to handle Compact, do I double the CF (Compact Genius computer is worth +248 CF)?
Also, is it possible to have an engine that occupies two slots and say it's a single thing (like Spinal Battery)? It's mostly fluff so it seems probably but by the rules one of the engines could be disabled/destroyed while the other is operational, which would make it strange. Maybe it's "half-destroyed" as in badly damaged: burning, smoking but still somehow operational?

Non-Volitional AI "Yukikaze"
TL9 C7 Base Cost: $10K
Advantage: Soul of the Machine 4 [20] (Based on this advantage from Pyramid, gives bonus to Piloting, Electronic Operation, Gunner, Artillery and Navigation)
Skills: Piloting (High-Performance Airplane) DX+6 [8]; Artillery (Guided Missile) IQ+5 [4]; Artillery (Cannon) IQ+4 [2]; Gunner (Cannon) DX+4 [1]; Navigation (Air) IQ+4 [2]; Electronic Operation (EW) IQ+5 [4]; Electronic Operation (Sensors) IQ+5 [4]
Total CP: 45 (+225$)
Final Cost: $32.5K

While making up the AI I encountered two problems: Can AIs learn DX based skills like Piloting and Gunner? I think there should be one but I couldn't find an upper limit of how many points can an AI have, did I miss it or it really doesn't exist as RAW?

Last edited by Sorenant; 04-28-2018 at 08:53 PM.
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