DR 1 is pretty hefty, if allowing to track damage in tenths (one decimal place) then DR could be fractional.
I love Cole's idea of randomized HT-based rolls to mitigate damage, but found them overly generous, so using that but MoS reduction is tenths reduced would be one way.
Quote:
Originally Posted by ericthered
And making slamming more attractive is going to favor higher strength characters unless you do it wrong.
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Well yes, but perhaps there is some way to shift it more in the direction of Striking ST than HP*Velocity without increasing damage.