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Old 03-04-2018, 11:00 AM   #7
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: GURPS Cabal for 4th Edition: Notes and Thoughts

Quote:
Originally Posted by Apollonian View Post
As a note, there are then five basic Power Types in the game: Hermetic Magic, Vampirism, Therianthropy, Psychic Powers, and Fae Magic. Other oddball powers exist, but I don’t have to develop them yet
Have you worked a hierarchy yet for which power trumps which, in the manner discussed on p. 32 of GURPS Powers?
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