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Old 09-11-2017, 09:07 AM   #21
Andreas
 
Join Date: Mar 2014
Default Re: Altered time rate /Great Haste question.

Quote:
Originally Posted by vicky_molokh View Post
Then the question will be 'what does ATR represent?'. Because if it represent doing all the same things faster, then it would be weird for it not to affect the chance to evade at all. This answer is a middle ground compromise between piecemeal purchases (buy what you want to have) and logical consequences of the effects the trait represents.
Yes, it is a weird trait which represents somehow taking extra manuvers in combat without the side effects which should probably follow with such an ability. Being able to use one of those extra manuvers to defend don't really make you better at defending than normal people (who can also all out defend), it just means that you can do more in a single turn.

Alternatively if you just look at the rules as written in the Basic Set rather than placing priority on Kromm's forum posts etc., then it is the case that ATR actually makes time pass twice as fast for you in all respects (except reaction time), but GURPS don't take speed into account when determining how easy it is for people to defend against attacks (neither for the defender nor for the attack which is why it is equally easy to dodge a bullet and a thrown rock), so the end result is kind of the same for combat (except if you introduced rules for how speed affect those things, in which case ATR might get significantly more useful).

Last edited by Andreas; 09-11-2017 at 09:11 AM.
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