Re: [DF] Advice on combat encounters for a 2-player party
2 Players with 2 PC's does not necessarily imply skill gaps. There is no reason the Scout can't have a good traps skill (and lock picking etc.)
Why can't the Knight be 'multi-class' with at least a decent healing talent and some 1-college magery?
Either one (or both) could also be a mage, perhaps with separate specializations.
You controll the point budget and with lenses it is trivially easy to bolt on capability to a standard template.
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Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
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