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Old 06-18-2019, 10:02 AM   #10
Tywyll
 
Join Date: Nov 2017
Default Re: The (Unintentional?) MMO End Game of TFT

Quote:
Originally Posted by Shadekeep View Post
In my experience very few TFT characters live long enough to even approach the implicit limits. It's a pretty deadly game. Those few who did reach high ranks in our campaigns essentially retired and took on NPC jobs outside of the regular flow of play.

Attributes are a way of mechanically defining your character's abilities within a role-playing framework. They shouldn't be the sole, or even primary, focus of the game.
I've never had the experience of characters achieving attribute bloat either, but many posters on these forums insist that it was a real issue in the old game.

Further, the tools to do what I'm talking about are in the rule book. This isn't some weird splat or crazy combo...it's in the core book. I won't be the only one to see it. And its 'necessity' is a creation of the new xp system that artificially caps growth.
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