Re: Cloth under Armor and Capes
When I look at the weapon and armor stats of TFT I see the same thing you find in a game like BattleTech where the weapon and armor stats are unrealistic, but applied equally to all sides.
You can finagle the stats all you like, but eventually you realize you are just playing a clumsy/clunky form of GURPS.
I think about that every time I want to revise the weapons and armor, then leave them alone.
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So you've got the tiger by the tail. Now what?
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