Re: [RPM] Perussinexian Magic 2
So, a couple of comments:
Under this system, you can increase all Paths with [8] ([4] if you have Path of Music and Dance). This will make magic-focused characters way better than non-magic-focused characters. I believe it's generally considered a bit broken to have a talent or wildcard skill for all RPM paths. There is a reason RPM doesn't allow defaults above 12.
Magical Incompetence is a Taboo Trait and thus worth [0] (or at most [-1]). Also, what magic do humans have access to that they don't?
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