Quote:
Originally Posted by sir_pudding
Thick DR 1 cloth armor counting as a layer supports my statement that layers are probably a proxy for thickness...
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Agreed.
Which is why it would have been pretty useful to get guidelines in Cutting Edge Armor for when to apply a -1 DX penalty even for good-quality armour tailored to the user, when a higher DX penalty applied and at what thickness the armour simply would not allow mobility, even restricted.
I understand that it would realistically vary by material, but surely some rule-of-thumb benchmarks could have been provided, which were either consistent with published examples of armour load-outs or established a consistent system of its own which a GM desiring that kind of precision could use for all armour.