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Old 03-23-2013, 06:12 PM   #546
oakpack4
 
Join Date: Jul 2012
Default Re: Member House Rules

Quote:
Originally Posted by Clipper View Post
Well, I've never trialled this, but perhaps you could add a house rule such as the following:

At the start of the game, create a Class deck containing one of each type of Class card in the game. At any time during their turn, a player may discard three Class cards (from their hand and/or the table) to select a Class from the Class deck and put it into play.

I'm not sure if 3:1 is the right ratio, or whether you want to allow players to discard other types of cards to help power this too (if you made it any number of cards, I'd go with 4 cards from the hand, as that seems to work well with the Dungeon sets). You will likely find some sort of nice trade-off over several plays, in any case.
We'll try this. We'll also trial the following:
Make a list of all classes, in our case:
Cleric
Wizard
Warrior
Thief
Bard
Pirate
Merchant
Navy
Explorer
Monster Whacker
Professor
Investigator
Dude
Cowboy
Indian
Outlaw (Cultist purposefully omitted)
Randomize the order of the list, then go through, rolling a d6. As soon as a number is repeated, both classes go off the list and share class item options and monster penalties/bonuses. Each game will have different class pairs this way.
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