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Old 11-10-2014, 03:36 PM   #11
Sindri
 
Join Date: Nov 2011
Default Re: Obscuring a Setting's Descent from Earth

Quote:
Originally Posted by Varyon View Post
So you get rid of the oral tradition. As it turns out, various bioengineered plagues wiped out the bulk of humanity, and the various bioweapons (dragons and the like, naturally) remaining from the wars killed all the others. Well, except for the ones in cold sleep, but most of those units suffered serious glitches - the vast majority woke up with some brand of amnesia, and the only ones who didn't either died without passing on what they remembered or were atheists who were rather happy to see religion having died out.
Well yeah you can do that but a lot of the fun of this sort of scenario is how it organically results from it's beginning especially if the start is something like a quirky and highly unrepresentative colony. After a period of time the political organization, the material culture even the theology and changed enough to be at least different enough as a completely separate fantasy world. Then you tell the player the names of the gods worshipped and unless you've been very careful to find excuses for those to change or pushed the date farther to where the hints of it's past are now very faint everything falls apart. Working with real systems of thought allows much greater ease in producing deep flavour than separate creation and a chance to offer questions like "what kind of theology ends up being produced by these neighboring Sunni Muslim and Zen Buddhist groups?"
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